Square Enix has branched out into numerous genres in recent years, but the publisher will always be inextricably tied with the Japanese role-playing game genre. In keeping with that tradition, the publisher today revealed the founding of a new studio called Studio Istolia, along with the premiere project from the new developer – a mysterious new RPG codenamed Project Prelude Rune.
Square Enix is being pretty cagey about the content of the new role-playing game, sharing only a brief description of what fans can expect from the story. “The project aims to build a new RPG with a new fantasy: unfolding across a vast land teeming with life,” reads the announcement press release. “Nurtured by the earth, the many peoples of this land dare to dream, fighting for what is just—and this is their tale.”
While we don’t know too much about the new game, the leadership of Studio Istolia offers some hints about what we can expect. Studio head and Project Prelude Rune producer Hideo Baba has a long history in RPG development, primarily as a producer on Namco Bandai’s Tales series, including recent entries Tales of Xillia and Tales of Zestiria. Istolia is also tied to a Greek word meaning “story,” which seems to suggest the general focus for the team.
Sometimes when the protagonist of Persona 5 goes to sleep, he doesn't dream like a normal Japanese high-schooler. Oh no. He gets transported to a place that exists between dream and reality, mind and matter. A place where fate has made it look like a prison. A place where sacrifice creates power, and where a familiar face will assist the leader of the Phantom Thieves in reaching his full potential. Get ready to say hello to Igor once again, because the Velvet Room is back!
For those of you who aren't familiar with the Velvet Room, it's a special area where personas can be... played around with. Basically, the room is where personas collected in the Metaverse can be upgraded, turned into items, or undergo fusion. Let's start with the most morbid one, shall we? Fusion allows personas to be fused together to create a new, hopefully stronger, one. There are three ways to fuse personas, basic fusion lets any two be fused together, while advanced fusion is preset and require three or more. Oh, there is one little thing I should mention. Your personas will need to be executed via guillotine to undergo the aforementioned fusions, so always remember their noble sacrifice when Velvet Room wardens, Caroline and Justine, lets the blade drop (be wary of accidents though). The third method of fusion is network fusion, which allows a player with online function to fuse their persona with a random online player's persona!
Besides making heads roll, the Velvet Room offers other fun ways to execute, I mean, manage personas. For example, you can strengthen a persona by sacrificing (hanging) another one to it, put personas in lockdown so they can learn to take less damage from their weakness, and "transform" them via electric chair into a useful item/piece of equipment. You can also register and summon them from the compendium as well!
Although the Velvet Room may look like a prison, it's an important place to invest time and persona lives in. Oh, you can also access the area during the day/night or during Palace runs through a prison door looking portal.
Styx: Shards of Darkness – Developer Cyanide explain the Making of a Goblin in video
Cyanide Studio, developers of Styx: Shards of Darkness, today share in video how they envisioned and gave life, personality and soul to the main lead of their game, the witty goblin Styx.
More ambitious than its predecessor in every department, Shards of Darkness takes our nimble thief out of the shadows of Akenash and into a bigger world with more skills, a greater bestiary, and more intricate, vertical level design. Shards of Darkness benefits from a larger production and better realization, with a story supplemented by cutscenes in which Styx expresses his trademark wit and snark - get a sneak peek at his sarcastic, fourth wall breaking humor in this video!
You’ll learn why Styx is not the kind of character you're used to playing, and how his wits outweigh his weaknesses. As a goblin, direct confrontation is the best way to kick the bucket, so you’ll have to study your environment to find the best approach and tools to overcome your enemies.
Discover how this “ugly little green character” adapts to your playstyle, as “you can be the guy that goes in and out through the level getting every item, or the sneaky one who never raises any alarm.” Take advantage of Styx’s acrobatic prowess and rain down from above, or use your tools and abilities to totally avoid detection – it’s entirely up to you. No matter how you play, he’ll be there for the entire journey, criticizing not only the player, but his creators too!
Styx: Shards of Darkness comes March 14th, 2017 to PlayStation 4, Xbox One, and PC! You can preorder the game now on Steam to get exclusive access to the Akenash set, donning the outfit and dagger from Styx's first adventure.
Horizon: Zero Dawn is familiar but also really refreshing. It's not a short game (I spent around 30 hours with it), but the storytelling still feels concise and efficient. The combat has some nice options that make encounters fun, even when you're just stacking up stealth kills from the relative safety of a bush. And the presentation end of the game holds up its end of things with a solid soundtrack, great voice acting, and a cohesive design that makes all its disparate parts fit together. All in all, it's a great game, it's Guerrilla's strongest release to date, and I suspect I'll go back in after the fact to clean up whatever side quests and errands I have remaining, if only to spend a little more time in that world.
Across a vast and beautiful open world, Horizon Zero Dawn juggles many moving parts with polish and finesse. Its main activity - combat - is extremely satisfying thanks to the varied design and behaviors of machine-creatures that roam its lands, each of which needs to be taken down with careful consideration. Though side questing could have been more imaginative, its missions are compelling thanks to a central mystery that led me down a deep rabbit hole to a genuinely surprising - and moving - conclusion.
Like a real ecosystem, Horizon: Zero Dawn is brilliantly balanced. Aloy feels like an inextricable part of it, halfway between prey and predator. Whether you’re climbing cliff-faces with a weightless, fluid joy, hunting, or travelling through the landscape, Horizon: Zero Dawn takes you on a tour of discovery. An endless sense of wonder and awe push you onward no matter what you’re doing. The more time I spend in Horizon: Zero Dawn’s world, the less I want to leave.
When I began Horizon Zero Dawn, I was anxious it wouldn't be able to maintain itself for thirty-plus hours. I'm thrilled that fear was unfounded. The play was constantly rich and rewarding, and the mysteries constantly unfolding. I'm left not just feeling satisfied the entire time, but wanting more. This one is something special.
I was impressed with Horizon from the outset, my interest lagged a bit in the middle, but by the end I was a convert. This is a very cool universe with a genuinely likable new lead. Gameplay is excellent in most sections, and it avoids some irritating open world tropes like overloading players with substance-free side missions. There are some problems that reflect Guerrilla being new to this genre, but ultimately the good far outweighs the bad.
This is first departure from the Killzone series for developer Guerrilla Games, and though you might think the team took a risk by stepping out of its FPS comfort zone to create a third-person open-world action game, you'd never know it was their first rodeo. For every minor imperfection, there's an element of greatness that recharges your desire to keep fighting and exploring Zero Dawn's beautiful and perilous world. Guerrilla Games has delivered one of the best open-world games of this generation, and redefined its team's reputation in the process.
None of Horizon's faults stopped me from sinking 55 hours into the game, or walking away supremely satisfied with the experience. Horizon may not be a revolution for the open-world genre, but it is a highly polished and compelling adventure that proves Guerrilla is more than a single franchise.
Horizon Zero Dawn is a fascinating premise wrapped in a tortilla of tropes. It has detective vision, radio towers, skill trees, masked load screens (Tony Hawk's American Wasteland gets no credit for popularizing this in 2005, by the way), and a world map littered with billions of points of interest -- all stuff you've seen before. But after you set up and execute a cunning plan to decimate a pack of giant robot crocodiles and that smile hits your face, it's more excusable.
Despite numerous suggestions Doomfist will be Overwatch's next hero—not least a side-splitting "mock audition" from Hollywood star Terry Crews—it seems nothing is yet set in stone.
That's if there's anything to be taken from game director Jeff Kaplan's comments in an otherwise unrelated forum thread about the absence of sitting emotes for existing characters over the weekend. Amid the rabble, Kaplan confirmed that he and his team have "multiple new heroes being worked on right now" before then, somewhat out of the blue, saying: "24 is not who you think it is."
While it had become more or less widely accepted the next and 24th Overwatch hero would be Doomfist, Kaplan's words suggest this may not be the case. Further down the thread, when asked why certain existing characters haven't received certain emotes, Kaplan added: "We're always asking ourselves 'what would make the biggest impact for the most people' when we prioritise. Right now, we feel like introducing a new hero to the line-up would be more impactful to the game. Hope that makes sense."
Which begs the question: who is the next Overwatch hero? It may well turn out to be Doomfist as first thought, but that hasn't stopped the rumour mill from overloading nevertheless.
The image shows Black with Sterling K. Brown (The People v. OJ Simpson), Trevante Rhodes (Moonlight), Boyd Holbrook (Narcos, Logan), Olivia Munn (X-Men: Apocalypse), Keegan-Michael Key (Keanu, Key & Peele), and 10-year-old Jacob Tremblay (Room).
Black also confirmed that the movie will have an R rating, tweeting: "And, just to be clear... PG-13 is for p***ies. Spines bleed... a lot."
In a recent interview, Holbrook explained that The Predator would be more than just another movie in the long-running franchise. "It's not a sequel," he said. "Shane has made something totally new. [It] somehow keeps within the realm of Predator [while also being] absolutely new in terms of the story that we're talking about today, and rooted in something real."
"It's real fresh. I don't think you're going to see [Arnold] Schwarzenegger. It would kind of make it a gimmick. It's horror, science-fiction, and a western."
Disgaea 5 Complete will launch on the Nintendo Switch on May 26th 2017, MCV can reveal. The Switch port of the PS4 title, Disgaea 5: Alliance of Vengeance, was originally slated for Spring 2017, but NIS America has now confirmed to MCV that the game will be arriving in May.
“Both versions are the same,” NIS America senior associate producer Alan Costa told MCV. “However the Switch version features all the DLC from the PS4 version. We will definitely be emphasising that all DLC can be found on the Switch version as well as highlighting that the game can be played at home or on the go.”
The bundled DLC includes bonus playable characters as well as new scenarios. “This adds many more hours of content and strategy to the base game as well as allowing series’ fans to enjoy their favorites from past games,” Costa said.
Live Fire: A new Pilot vs Pilot elimination game mode! It’s a 6v6 round-based with no respawns, you will have one minute to eliminate the opposing team in order to win the round. You can also win the round if your team is holding the neutral flag when the round timer ends. The team to win 5 rounds first wins the match.
New Live Fire Map - Meadow, a lush location with grassy lanes and rocky outcroppings that provide site lines for long engagements and sneaky routes for flanking. Also zip lines are back!
New Live Fire Map - Stacks, an industrial location of open areas that sandwich a dense center point framed by towering structures. The verticality encourages attacks from above and rushes from the outside lanes.
New Faction Leader animations! Faction Leaders now play a randomly selected animation during the beginning dropship animation.
New Audio for the DLC Commander Intros.
Added a new execution, "Late Hit". Deliver a flurry of Stim fueled punches that pummel your enemy to the ground .
Mixtape Matchmaking: A complete overhaul of our multiplayer matchmaking. This new feature will allow you to create your own “mixtape” of modes to your heart’s desire.
Gamepad: Custom Button Mapping (Pilot & Titan)
Gamepad: Crouch Button - "Hold to Crouch" Option ("Toggle" is still default)
Gamepad: ADS Button - "Toggle" Option ("Hold to ADS" is still default)
Controls: “Hold <use> to Rodeo” Option (“off” is still default)
Advanced Hud: Disable Party-Member Coloring on HUD (some colorblind players may prefer this)
Community FAQ: New section of the FAQ to highlight upcoming patches, DLC drops, trailers, and creations from the community
New Sounds for the Stim Pilot Execution, “Late Hit”.
Added Film Grain Slider
New ambient environmental sound effects to bring the livefire maps to life. Meadow is a fusion of virtual reality and natural forest ambiences while Stacks is a fusion of virtual and industrial sounds.
Game collectors have by dying to play their original Sega Game Gear, Master System, and Master System Card games in HD. The Hyperkin 3-in-1 adapter easily inserts into the Genesis slot on the RetroN 5 and adds this functionality. Play your favorite games with enhanced resolution, improved interpolated sound, screenshot capture, and the ability to have on-the-fly save states.
Looks like Microsoft is having fun with their trailers for Halo Wars 2 as they continue to release more trailers in their "War of Wits" series. General Atriox and Captain Cutter go at each other in various scenarios such as negotiating against each other for a used car and who gets the armrest in the coach cabin of an airplane.
I don't remember where I found the first video but I found it pretty funny. The two characters have good chemistry and it's a nice change of pace from the typical seriousness of the Halo Universe though I did really like the E3 trailer with White Buffalo's "I Know You" track as the soundtrack. All three after the jump!
The grimdark future is nearly upon us! Don’t miss Prophecy of War – the latest trailer in our build-up to the hotly anticipated Warhammer 40,000: Dawn of War III. In Prophecy of War, Farseer Taldeer speaks the words that will set the explosive events of Dawn of War III in motion:
Fiery skies shall light the way
and blood shall spill over the wandering world.
The Spear of Khaine shall call the wayfarers
and the Storm Prince shall unite them.
Of course, you may prefer Gorgutz ‘Ead’unter’s expert translation:
“It’s a race to the pointy stikk and you know what that means, don’t ya? It’s WAAAAGH!”
The trailer shows faction leaders Gabriel Angelos, Farseer Macha, and Gorgutz at odds with friend and foe alike, as the mysterious Spear of Khaine draws them further into deadly conflict. Meanwhile, Lord Kyre of the Eldar rises to prominence within the struggle for galactic dominance.
In Mass Effect: Andromeda, you are the Pathfinder – the ultimate adventurer in a vast, unexplored galaxy on a mission to find a new home for humanity. You’ll visit untamed worlds, make lasting relationships with new companions, and face some of the most dangerous challenges the Andromeda galaxy has to offer.
In our first deep-dive gameplay video, we’re going to take you through the weapons and skills that you’ll become familiar with when the game launches on March 21.
Sci-fi action RPG The Surge unveils 14min of uncut gameplay commented by the developers
Upcoming sci-fi action RPG The Surge today reveals 14 minutes of gameplay with commentary from Deck13 Game Designer Adam Hetenyi. Explore the dystopian environments in CREO’s mysterious industrial and RND complex, the Abandoned Laboratories.
Fitted with an industrial exoskeleton, you must fight your way through CREO, equipping the spoils of combat to your suit. Armor and weapons are looted from enemies after duels, in which you will take advantage of The Surge’s unique limb-targeting system to attack and cut off parts of the enemy you want to equip or craft.
Targeting a part of the enemy which is armored will deal less damage, but you will earn the opportunity to deal a finishing blow that will cut off the limb in-tact, allowing you to loot the spoils, gain blueprints, and tech-scrap used to level up your exoskeleton.
The Surge features vertical and horizontal attacks, which are used in combination with parry’s, ducks and jumps as well as a boosted dodge – courtesy of your exoskeleton – culminating in swift, snappy, precise combat situations unlike anything experienced before.
At CREO, you will meet survivors who need help or who can offer assistance. Accepting missions can yield extra rewards, but you will have to balance that against your desire to go deeper into the complex, as the stakes grow ever higher – once dropped, your tech scrap will diminish over time.
Face the dangers of CREO and set your own challenges. Accept missions, learn more about CREO’s history and lore, and fight the various mini-bosses scattered throughout the environment, or play it safe and struggle to survive – it’s up to you.
The Surge slices its way onto PS4, Xbox One, and PC in May 2017.
Microsoft has minted its fifth billion-dollar video-game franchise. The “Forza” racing series in December topped $1 billion in lifetime sales since the first game’s release 12 years ago, Microsoft said Monday.
Microsoft-owned Turn 10 Studios released “Forza Horizon 3” last year, the ninth game in the series. The original “Forza Motorsport” was released in 2005 with the launch of the Xbox 360 console.
The sudden and convoluted rollout of President Trump’s executive order that severely restricted travel and immigration from seven Muslim-majority countries threw an unexpected wrench in travel plans for thousands of people who suddenly found themselves unable to enter the United States.
In the video game industry, one of the immediate effects of the immigration ban was that developers from these nations could no longer (or were afraid to) attend the Game Developers Conference in San Francisco, an annual meeting of video game developers from around the world that begins on Feb. 27.
Even if the shifting sands of American politics means developers from the potentially banned countries can’t appear at the GDC in person or are dissuaded from even trying, one company is working to make sure that these creators’ projects have a presence at the conference. Devolver Digital, the Austin-based publisher of independent games like Hotline Miami and Downwell, is accepting submissions of games from developers affected by the immigration ban. Devolver plans to set up demo stations with PCs and VR headsets to show off these games at the conference.
This is not the only way that Wilson is responding to the present political climate. In addition to planning for the GDC, he is also in the process of moving his family from Austin to Victoria, British Columbia, making good on a promise he made to move to Canada if Donald Trump won the presidency.
We Are Chicago is a game about how gang violence in Chicago’s South and West Side neighborhoods affects people’s lives. In particular, the game follows Aaron, a young man trying to make it to his high school graduation. But where the game tries to be inspiring and heartwarming, it is treacly and patronizing.
The problem is that We Are Chicago is Respectability Politics: The Game. You play as Aaron, who seems deliberately modeled to be a “good kid” who doesn’t succumb to stereotypes of blackness. He’s well-versed in black poetry, can quote Malcolm X at will, and respects his family. During a family dinner a character muses that kids these days don’t listen to their parents anymore, instead modeling their lives after rappers and sports stars. Late in the game, Maya, Aaron’s mother, tells you that it’s your choices that make you good or bad. That’s a phrase you might hear a lot in video games, especially ones in the Telltale mode of narrative storytelling, but not one that really seems applicable to the political situation of Chicago’s South Side.
Activision Blizzard (ATVI) has cracked one of the codes of the New Gilded Age. It found a way to use scads of digital data to monetize people’s free time.
On February 10, the video-game publisher reported full-year sales of $6.6 billion. That is an increase of 42% over 2015. And digital revenue was a record $4.87 billion, almost double the 2015 figure. It’s all because management bet big on the shift toward engagement monetization.
That’s jargon for selling stuff inside the games on an ongoing basis, or through ads. In its Candy Crush franchise, this may be the sale of an extra life of a lollipop hammer.
Speaking to analysts on the conference call Friday, Activision Blizzard’s Chief Operating Officer Thomas Tippl put the company’s engagement success in perspective: “In 2016, consumers spent approximately 43 billion hours playing and watching Activision Blizzard content, on par with Netflix and over one-and-a-half times Snapchat.”
Most children with CP require ongoing therapy and exercise to maintain or improve their function. Typical therapy programs target the legs, meaning the child can be independently mobile, and the hands and arms, so the child can be independent with activities of daily living, like dressing, feeding and manipulating objects.
These exercises are necessary to improve muscle and limb coordination, control and range of motion. However, engaging children with CP in meaningful therapy can be difficult, despite the merits of the exercise and the potential therapeutic benefits. Like most exercises, they are seen as work.
I wondered if it was possible to improve hand sensation and function through an activity that would require a child with CP to actively use and focus their attention on both their hands. To do this, I needed a highly engaging yet accessible activity. Like gaming.
As a fan of the original Halo Wars and RTS titles in general, I almost couldn’t be happier with Halo Wars 2. It continues the story of some of my favorite characters in the expanded Halo universe in a fitting and fun way, while giving me the competitive, strategic gameplay I expect and crave from a game of this genre. I wish the campaign would’ve given me a bit more length and freedom in a lot of scenarios, but other than that, Halo Wars once again shows the right way to do real-time strategy experiences on a console.
Even without playing the new 3 on 3 multiplayer, I feel I can easily recommend Halo Wars 2 to both Halo fans and those hankering for an RTS on console. The controls are tight, the cutscenes are to die for, and there is a new cute AI that I want to be best friends with. If you aren't sold on the whole RTS thing, or it just isn't a genre you're interested in, then at the very least watch these cutscenes somewhere online, because they are damn impressive.
If you're craving an RTS on a console, or perhaps aren't particularly well-versed in the genre, Halo Wars 2 has you covered. It doesn't offer much that other games in the same space have given us over the past 10 years, but it's polished and fun to play.
Halo Wars 2 carries forth enough of the series' beloved elements to make any fan of Halo feel right at home at first, but not in the long run. It’s palatable for those used to the FPS games, taking inspiration from favorite missions and putting a strategic spin on them; but just when things become more challenging and actually interesting, it runs out of steam.
Finding a compromise between designing an RTS for consoles and PC isn’t easy (hence so few developers have tried it). Halo Wars 2, however, isn’t a compromise, it’s a console RTS ported to PC. Its competent but simple mechanics are wrapped around a good story that caters mainly to fans of the Halo universe.
Creative Assembly deserves props for the relentlessly zany Blitz mode, which throws up a curious vision for a direction that RTS could take in the future. I just wish that some of the creativity that went into making this genuinely fresh mode somehow permeated through the rest of the game.
Watch Dogs 2 – Get a Look at the Human Conditions DLC
There’s more adventure just around the corner for Watch Dogs 2, as the Human Conditions DLC gets ready to drop on February 21 on PS4, and March 23 on Xbox One and PC. The new expansion is a meaty one, adding three new multi-mission Operations to the story and giving Marcus Holloway and his DedSec crew new villains to hunt. We’ve plowed through two of the new Operations, and they’re pretty substantial, with new areas to explore and unique challenges to face – and you can get an early look at what’s in store in our video preview above.
Watch Dogs 2 is available now on Xbox One, PS4, and PC.
Your favorite marsupial, Crash Bandicoot™, returns on June 30th, 2017! He’s enhanced, entranced & ready-to-dance with the N. Sane Trilogy game collection. Now you can experience Crash Bandicoot like never-before in Fur-K. Spin, jump, wump and repeat as you take on the epic challenges and adventures through the three games that started it all, Crash Bandicoot™, Crash Bandicoot™ 2: Cortex Strikes Back and Crash Bandicoot™: Warped. Relive all your favorite Crash moments in their fully-remastered HD graphical glory and get ready to put some UMPH in your WUMP!
Click on the Headline for the Announcement Trailer.
Lock’s Quest coming to PS4, Xbox One and PC
2008’s Lock’s Quest is the newest entry in THQ Nordic’s MAP (meaningful asset-program). The MAP is THQ Nordic’s internal plan on which IPs to focus mid to long term, but that’s not important right now. Lock’s Quest is one of those hidden gems that will profit from MAP and will be released in April 2017 on PS4, Xbox One, and Windows PC.
Originally, Lock’s Quest has been released on the Nintendo DS back in 2008, and is going to be “mapped” for April 2017 on PS4, Xbox One, and Windows PC.
Developer Digital Continue (based in New York City) had to walk a fine line between keeping the visuals and core gameplay of the Nintendo DS, whilst revamping UI, adapting controls, remastering the music, and adding a new progression system which is integrated into the storyline.
“We had the great opportunity to work with people from the original development team of Lock’s Quest, and things clicked right off the bat”, comments Reinhard Pollice, Business and Product Development Director at THQ Nordic. “It is one of those hidden gems and a fan-favourite, so when things fell into place, we quickly decided to do this.”
“I always felt Lock’s Quest deserved a multi-platform release, and it’s exciting to help that vision come to pass all these years later”, added Digital Continue Co-Founder & CEO, Joseph M Tringali. “The incredible pixel style translates well to console, and we were fortunate to include many high-resolution assets that weren’t in the original. It was great to work with a partner like THQ Nordic, who understands and respects the creative process, and was dedicated to both preserving and enhancing this fan favorite.”
Paradox Interactive, a publisher that consoles the world with great games, today announced that Cities: Skylines, the award-winning management game will release for Xbox One and Windows 10 this year. Cities: Skylines – Xbox One Edition, optimized for play on a controller by Tantalus Media, will bring the game to new audiences worldwide when it launches in Spring 2017, allowing players to build and manage everything from small towns to sprawling metropolitan cities. Along with the core Cities: Skylines game, the Xbox One Edition and Windows 10 Edition will also include Cities: Skylines – After Dark, the game’s first expansion, which adds tourism and nightlife options to the robust feature list.
“Paradox is a company that’s proud to publish and support ‘niche’ games, and we’re happy to be able to bring those specialized experiences to console as well.” said Fredrik Wester, CEO of Paradox Interactive. “Cities: Skylines has built one of the biggest and most active communities we’ve seen among Paradox’s fans, and that’s saying a lot. We can’t wait to welcome Xbox One players into that group, and I’m eager to see the towns and cities they can build.”
Cities: Skylines is a best-selling management game, available for Windows, Mac, and Linux PCs, and coming very soon to Xbox One and Windows 10 with all its deep gameplay and unique charm along for the ride. The Xbox One Edition and Windows 10 Edition includes the award-winning base game, bundled together with the popular After Dark expansion, allowing players to plan and design for their cities’ nightlife and tourist attractions.
Cities: Skylines – Xbox One Edition and Cities: Skylines – Windows 10 Edition Features
• Build the city of your dreams: Plan road networks, bus lines and parks. Bring on a smog-filled industrial revolution or create a quiet beach town ideal for tourists powered by renewable energy. Bring education, healthcare and safety to your citizens. Build it your way!
• Multi-tiered and challenging simulation: Playing as the mayor of your city, you’ll be faced with balancing essential requirements such as education, water electricity, police, firefighting, healthcare and much more, along with your city’s economy. Citizens within your city react fluidly, keeping you on your toes with ever-evolving demands.
• Extensive local traffic simulation: Managing traffic and the needs of your citizens to work and play will require the use of several interactive transport systems – use careful road planning alongside buses, trains, subways, and much more.
• Districts and policies: Be more than just another city hall official! Create a car-free downtown area, assign free public transport to your waterfront, or ban pets in suburbia.
In Shock Tactics, players lead a team of mercenaries who are sent on a scouting mission to explore a newly discovered alien planet as part of the first wave of Free Space Pioneers. While searching the hostile world for alien technology, you lead your team into tactical combat against pirates, alien creatures, and the troops of the Imperial Consortium. Set up outposts and dig sites to investigate the secrets this new world holds, and prepare to fight for supremacy on this undiscovered planet. Possibilities and resources are within your reach – but be alert, for everything comes at a price.
Shock Tactics will be released in Q1 2017 for Windows-PC as digital download via Steam, and as a retail version distributed by EuroVideo.
The line between hero and villain has become blurred as the most epic battle in the DC universe rages on in Injustice 2. While Batman has emerged the victor in his battle against the Regime, a new threat arises and poses the ultimate threat to Earth.
Shiness is coming soon to PlayStation 4, Xbox One & PC
Action-RPG Shiness, from Indie studio Enigami, brings to light the depth of its gameplay and enthralling universe in a brand new video. While Shiness releases in just a few weeks on PS4, Xbox One and PC, its universe was born over 20 years ago from the pen strokes of Samir Rebib, Artistic Director of the studio. Composed of passionate people, independent studio Enigami went through a successful Kickstarter campaign, allowing the project to grown and gain momentum, until it was accompanied by Focus Home Interactive. Now the development phase is nearing conclusion, the indie studio keeps pumping all its energy and passion into Shiness, and a child's dream is finally becoming an indie-RPG with a bold personality!
Today's video invites you to the magic world of Shiness, supported by a strong artistic direction, enthralling environments and endearing characters. Explore the world, and use your characters' special powers – Kayenne's telekinesis, Poky's electromagnetic fields manipulation, and more –to progress in your adventure and find precious parchments, which are key to devastating spells and powerful combat techniques.
Throughout your quest, take part in hyper-dynamic combat inspired by traditional fighting games, combining combos, special moves, magic, elemental affinities and devastating "finish moves". As you complete quests and battles, you will gain experience and levels, develop your characters and recruit new playable companions on your team.
Disney has reportedly cancelled the second season of PewDiePie's YouTube reality show: Scare PewDiePie, over some anti-Semitic posts.
Popular YouTube personality Felix "Pewdiepie" Kjellberg has just had the rug pulled from under him regarding his YouTube realtiy show: Scare PewDiePie. Both Disney and Google have announced that they are severing ties with the star, and although an official reason has not been given, the timing suggests it was due to some anti-semitic stunts that Kjellberg has been pulling.
"We've decided to cancel the release of Scare PewDiePie Season 2 and we're removing the PewDiePie channel from Google Preferred," a YouTube spokesperson said.
Nine of PewDiePie's videos are alleged to contain anti-Semitic imagery, including one recent video that featured the YouTube star commissioning two comedians to make a "Death to all Jews" banner, which you can see in the image above.
"I definitely wouldn't call Andromeda an open-world game," Gamble said, as relayed by GamesRadar. "We like to use the term 'exploration-based game.' You still have the concept of tight story deliverance and all the great things you come to expect with Mass Effect."
From the sound of it, Andromeda will follow in the footsteps of the past Mass Effect games as it relates to structure.
"The layer on top of that is a layer of exploration," Gamble said. "Sometimes that happens in open spaces, but not always. You can cruise around some of these planets in the Nomad, but it's not the traditional sandbox-type game."
The console's CPU appears to be a quad-core ARM Cortex-A57, with a maximum speed of 2GHz, while the GPU is a Maxwell-based Nvidia chip (so not Nvidia's new Pascal architecture), featuring 256 CUDA cores, a 1GHz maximum speed and one teraflop of processing power (this lines up with a Digital Foundry report from last year, incidentally).
The console apparently also features 4GB of RAM, shared with VRAM. The maximum size of Switch cartridge is seemingly 32GB.
It's worth bearing in mind that these specs are seemingly for a Switch that was itself in development - even if the documents are true, there remains the chance that upgrades or different decisions have been made since.
Update February 15, 2017: Resident Evil 7 is now a commercially successful product, having recouped its development costs since its release in January. That means it's Money Town for Capcom from here on out.
The survival horror game has now shipped 3 million units, and Capcom expect that figure to bump up to 4 million during its first fiscal year.
“Compared to Resident Evil 6 this may seem like a lower initial pace, however this can be attributed to the recent wider adoption of digital downloads and the transition from a sharp initial spike in sales for games to a continuous long tail," Capcom explain during a financial Q&A.
"Further, we believe that achieving our fiscal-year target of 4 million units for this title is wholly possible, as we expect sales to continue for a longer period, buoyed on highly positive post-launch reviews from both the media and consumers.”
Capcom say that the majority of Resident Evil 7's financial success comes from direct game sales, with DLC acting in a "complimentary role". Hopefully this news sees Capcom's stock start shooting back up again.
While the creators of the Ghost in the Shell movie are trying their best to stay authentic to the source material, there's one thing that had to change: in the original anime, the Major, now played by Scarlett Johansson, spends a lot of time more or less naked. Robot naked admittedly, but still: an issue.
“As soon as I saw [the anime], I was like, ‘Obviously I’m not naked. We’ve all agreed I’m not naked, right?’” Scarlett Johansson tells Total Film in this month's issue. As a result the Major now wears a tight fitting catsuit suit that mirrors the feel of the original look, without the obvious problems that would involve.
And, on Johansson's catsuit rankings, the Ghost in the Shell outfit places higher than her Black Widow option. “This suit’s easier to wear and easier to fight in than Black Widow’s,” she says. “The Black Widow suit is a neoprene fabric, and at times it’s been leather – which was awful. This is a silicone-based material, so you could get shredded in it, but just your suit, not your actual body. I burned through a lot of them. It was like, ‘There’s another one!’”
Surprise! Microsoft is holding its E3 2017 press conference a day earlier than usual and the big announcement should have something to do with the company's upcoming hardware, Project Scorpio.
OK, that's not a surprise, but the fact that the company is holding it briefing at The Galen Center in Los Angeles on Sunday, June 11 - a whole two days before the show officially starts - is noteworthy. The day before E3 begins is usually full of pre-show events, traditionally starting with Microsoft in the morning, ending with Sony at night, and peppered with EA, Ubisoft and Bethesda somewhere in between. It is not clear from the tweet why Microsoft is moving the event up a day. It could have something to do with the reveals - and based on the image with the tweet, Scorpio will be a big part of the presentation. Monday could conceivably be devoted to hands-on time, excess interviews or even more reveals.
"I totally made that shot!" "There's no way that hit me!"
We've all had those infuriating moments during online matches where the shots just don't seem to line up. A newly-patched bug in Valve's multiplayer first-person shooter, Team Fortress 2, may lend some justice to these claims after all.
First demonstrated in a video by Nicknine in January of this year, the bug was further explained by Reddit user sigsev in a comment and additional video. According to them, if a player started as the scout, heavy, or sniper class, then switched to the soldier, pyro, demoman, engineer, medic, or spy class, there would be a server-side discrepancy between the character's avatar and hitbox due to differences in the classes' programming. Once the deviation between animation and hit detection began, it couldn't be fixed, meaning what players saw and what the server detected wouldn't match up.
The two players state the bug has been present since the game's release in 2007. Valve's latest update, applied February 14, 2017, has patched it, meaning the character models and hitboxes should now align with complete accuracy.
GameSpot is reporting that former Sony Online boss John Smedley is heading up a new studio in San Diego for Amazon.
Amazon announced today that it has hired former Sony Online Entertainment/Daybreak CEO John Smedley to lead a new internal studio in San Diego.
"His team is already hard at work on an ambitious new project that taps into the power of the [Amazon Web Services] Cloud and Twitch to connect players around the globe in a thrilling new game world," the company said in a statement. Amazon owns Twitch.
The company added that it's "early days" for the project, so don't expect to hear about it soon. Amazon also operates internal game studios in Seattle, Washington; Orange County, California; and Austin, Texas.
GI.biz spoke with Smedley about the new studio, telling the site that he is excited to see Amazon's effort to "do big things in gaming." You can read the full interview here.
Our mission is clear, our determination strong, and our guns are very, very big. Terrible Posture Games, in partnership with Grip Digital, is proud to announce MOTHERGUNSHIP, a bullet-hell FPS hybrid for PC and consoles that pits you, Earth’s last hope, against the armadas of data-hoarding robotic alien invaders.
MOTHERGUNSHIP mixes bullet-hell intensity with the shooting, customization, and traversal of the first-person genre. Fight your way through the alien fleets, facing randomized enemy and level mayhem as you clear rooms and take out some of the biggest bosses seen in the FPS genre.
Fight – Face off against overwhelming odds in brutal, non-stop combat where thinking on your feet is the only way to survive. Dodge hundreds of bullets with unique FPS/Bullet-hell hybrid gameplay. Each ship hosts hordes of alien machines, deadly traps, and intimidating bosses, all set on preventing you from saving humanity. Go get ‘em.
Craft – To take down the MOTHERGUNSHIP, you’ll need your very own personalized arsenal of destruction. Luckily, in MOTHERGUNSHIP you can create the gun of your dreams with one of the most modular gun-crafting systems ever seen in a video game. Want to have twelve-barrel gun that shoots homing rockets? Or do you prefer a lightning shotgun? And what gun wouldn’t look better with a fish tank affixed to the top? Go for it! The design of your destructive arsenal is in your hands.
Resist – Join the ranks of the global resistance movement and take back Earth together with your friends. Fight together with a friend in a full CO-OP experience, or participate with the community while you work together to cut through the alien fleet and reach that ultimate goal – bringing down the MOTHERGUNSHIP.
MOTHERGUNSHIP is coming for PlayStation 4, Xbox One and Steam.
Click on the Headline for the previously released story Trailer.
February 15, 2017 -2Dark, the new stealth-horror game from the creator of Alone in the Dark, is coming in North America March 10th as a digital download on Steam, PS4, and Xbox One.
In addition to the standard PC release, 2Dark will also be available on Steam as a deluxe edition including "The Art of 2Dark" uncensored art book along with the original soundtrack containing 21 orchestral tracks.
From Frédérick Raynal, the creator of Alone in the Dark and pioneer of survival-horror, 2Dark is a grim journey of stealth and courage into the heart of corruption. Plagued by a string of child abductions, darkness hangs over the once-picturesque city of Gloomywood like a curse. As former detective Mr. Smith, use your cunning to infiltrate six bastions of cruelty. Uncover the secrets of the deranged psychopaths within, seek retribution for their crimes, and bring the children to safety.
Option 1: Kill. Option 2: Be killed. Just another day at Belko Industries. Watch this new clip from The Belko Experiment, in theaters March 17.
In a twisted social experiment, a group of 80 Americans are locked in their high-rise corporate office in Bogata, Colombia and ordered by an unknown voice coming from the company's intercom system to participate in a deadly game of kill or be killed.
The Belko Experiment stars John Gallagher Jr., Tony Goldwyn, John C. McGinley and Michael Rooker.
The video game based on Francis Ford Coppola's war movie Apocalypse Now generated a lot of buzz when it was announced in January. Today there is major news on the project, as the game's Kickstarter has been canceled, with a crowdfunding campaign moving to its own platform at Apocalypsenow.com. In a statement, Coppola's American Zoetrope said the shift will allow the team to provide a "deeper connection" to the game's ongoing development with fans.
"The new platform will serve as a rallying point for the community and represents the team's long-term commitment to both funding the project and sharing details of the development process," it said.
The original Kickstarter campaign is still live. It raised $173,600 from more than 2,700 backers. The funding tally is well short of the $900,000 target. The goal, as it was before, is to raise $5.9 million to make an "authentic game that people want to play," game director Montogomery Markland said. Because the Kickstarter is canceled, the funding tally goes back to zero.
The new website shows that funding will be accepted for 459 more days. As of press time, the new funding campaign has brought in around $31,000 from 71 pledges.
"We are making a unique interactive experience with the Apocalypse Now video game--it's like Fallout: New Vegas on acid in Vietnam," he explained.
Nintendo Prepares Downloadable Content for The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild for the Nintendo Switch and Wii U consoles is one of the largest, most engaging video games Nintendo has ever created. While the main game offers players an engrossing quest that will keep them entertained for hours, as well as the freedom to explore the vast Hyrule at their own pace, the game world provides a rich canvas that offers the opportunity for additional adventures. As a result, the first-ever downloadable content for the main-line Legend of Zelda series is in development.
Starting when the game launches on March 3, players will be able to purchase an Expansion Pass for $19.99, granting access to two new sets of downloadable content for the game when they become available later this year. Immediately upon pre-purchase or purchase of the Expansion Pass, three new treasure chests will appear in the game’s Great Plateau area. One of these treasure chests will contain a shirt with a Nintendo Switch logo that Link can wear during his adventure, exclusive to the Expansion Pass. The other two will deliver useful items. The first content pack is scheduled to launch this summer, and will include the addition of a Cave of Trials challenge, a new hard mode and a new feature for the in-game map. The second content pack will launch in Holiday 2017, and adds new challenges that will let players enjoy a new dungeon and a new original story. The Expansion Pass will be available for both the Nintendo Switch and Wii U versions of the game and are identical. Content packs cannot be purchased individually.
“The world of Hyrule, which we created for The Legend of Zelda: Breath of the Wild, is so large and vibrant that we wanted to offer more for players to experience within it,” said Nintendo developer Eiji Aonuma, the longtime producer of the series. “With this new Expansion Pass, we hope that fans will play, explore and enjoy the game even more.”
You know me as one of the more prolific and argumentative (and maybe annoying or asshole-ish) posters here. You probably don't know my buddy Jerry who has been enjoying Evil Avatar vicariously through me for over a decade.
See Jerry is terminally ill with end stage renal failure… or he was until this weekend where after 9 years of dialysis he was blessed with a transplanted kidney. The surgery was the easy part. Tomorrow he comes home after 4 days in ICU and the hard part begins.
He needs to hire a Home Healthcare Aide to help over the next 6 months. Someone who can help monitor him for signs of infections and organ rejections. He needs someone to help him get to his four time a week appointments to the hospital, help with making meals, scheduling pills and making it to the lab appointments, personal hygiene tasks, and many other things.
I am trying to get word out through my communities and this is probably the one I spend most of my time. This is where I hope you folks can help out by checking into the story on the GoFundMe page and spreading the word to your other communities.
So where do I come in? The short story is after Jerry was discharged from the hospital in which his kidney's were destroyed (it was like an episode of House M.D.) he was left financially ruined and on disability and medicare. He was able to stay with some generous friends for a while. But when that fell through his small disability income wasn't going to cover any other living options so I opened my house to him.
The rest of the sappy details are on the GoFundMe page.
Standing head and shoulders above its predecessors, Sniper Elite 4 is Rebellion assuredly stepping up their game. Sure, the story at the heart of the campaign is still a bit duff, but who plays games like this for the narrative? I certainly don’t. What’s important is that all of Sniper Elite 4’s gameplay tweaks and improvements come together to create a package that feels solid and succinct, offering an experience that is enjoyably tense and rewarding. What’s more, it’s always thrilling lining up that perfect shot before witnessing its gruesome effects on your victim via the x-ray kill-cam. Perfection eludes it due to the small amount of screen-tearing and somewhat repetitive sub-objectives, but Sniper Elite 4 is essential for the armchair sniper out there looking for their next sure-fire hit.
Sniper Elite 4 comprises a rich package of great content that should keep players coming back for more, particularly if you want to hit its completionist goals of optional missions, collectible objectives and more. Those of you who dare to try out Sniper Elite 4's punishing Authentic mode could easily lose dozens of hours to the campaign, where patience becomes absolutely critical.
Sniper Elite 4 feels like a natural progression for this series, as Rebellion continues to refine its systems and put a greater emphasis on the long-range shooting it does so well. Its stealth and action mechanics may be simplistic, but they're functional and regularly enjoyable. And the maps--with their impressive scale, open-ended objectives, and clever level design--coalesce these disparate systems into a creative and fulfilling whole. There are still some issues with AI inconsistency, a bland story, and some dull competitive multiplayer, but it finally feels like this series is living up to its long-standing potential.
Sniper Elite 4 is a well-rounded experience that delivers on multiple fronts. The campaign is flexible and full of satisfying objectives, and I enjoyed jumping into missions with a friend. The unique collection of competitive multiplayer modes rounds out Sniper Elite 4, giving shooting fans a game that’s worth a look despite its flaws.
Ghost in the Shell follows the Major (Scarlett Johansson), a special ops, one-of-a-kind human-cyborg hybrid, who leads the elite task force Section 9. Devoted to stopping the most dangerous criminals and extremists, Section 9 is faced with an enemy whose singular goal is to wipe out Hanka Robotic’s advancements in cyber technology.