PC Gamer is reporting a rumor that Half Life 3 and Left 4 Dead 3 may be in production at Valve. The information comes from a leak in Valve's project tracking software.
Are we finally going to be able to play Half-Life 3? While Valve isn’t exactly holding press conferences or sending marching bands through the streets yet, a recent slip in its system supposedly exposed the details of every project it’s ever worked on—including the long-fabled conclusion to one of gaming’s best series, as well as Left 4 Dead 3 and Source Engine 2.
The tip-off comes to PC Gamer via ValveTime, who recently received alleged screenshots of Valve’s internal project-tracking software (Jira) during a momentary lapse in which is the system was made public (it has, of course, since been locked up tight again). The images show a 42-employee mailing group for a project entitled “Half-Life 3,” as well as a mailing group for “Left 4 Dead 3″ with 68 recipients.
IGN reports that The War Z has changed its name due to trademark problems with another game. It's now known as Infestation: Survivor Stories.
PC survival MMO The War Z has been renamed to Infestation: Survivor Stories. "This change has come about primarily as a result of some confusion and trademark issues with a similarly titled property," Hammerpoint Interactive's community manager wrote on the game's forum page. War Z's official Facebook and Twitter pages have been deleted.
Pete Hines from Bethesda Softworks explained why there was a lack of news on Prey 2 in an interview with IGN.
“We appreciate that folks are displeased that we haven’t had any update or any info on Prey 2, but whatever your displeasure is, you can’t even be remotely as unhappy about it as us,” Hines told IGN. “We spent years and millions of dollars and a ton of effort trying to help Human Head make a great Prey 2 game. What we said the last time we said anything was that it’s not up to our quality standards."
Hines continued, "it’s simply not good enough. We’re not going to just proceed blindly with something that isn’t good enough. We’ve been very specific about why, and we’ve been very specific about the whats. When that gets addressed and changed or whatever, at that point we can give an update. But nobody’s disappointment is greater than ours. We spent a lot of time and money and effort trying to make this thing happen and support folks, but at the same time, you just can’t keep throwing money at it and saying, ‘sure, it’ll eventually work.’ You have to have the discipline to say, ‘it’s not good enough. It’s not hitting the quality bar. Why isn’t it? We’ve been at this for a while, and what we have is not what we talked about.’ So that’s where we are.”
Nordic Games today revealed the cover art as well as new screenshots for their blockbuster release of Deadfall Adventures, out on the Xbox 360 and Windows PC September 27th. In keeping with the style of Deadfall Adventures, the beautifully created cover-art takes its inspiration from the Lost World genre of literature, popularised in the early 20th century through novels such as King Solomon’s Mines and The Land That Time Forgot, which depicted the discovery of unexplored and exotic worlds. The cover art also pays tribute to the science fiction and adventure “Pulp” magazines of the same era that gave rise to one of the greatest treasure hunters and pulp action heroes of all time - Indiana Jones.
Developed using Unreal Engine 3, Deadfall Adventures is full of spectacular jaw-dropping moments, as players battle natural and not-so-natural enemies across stormy deserts of Egypt to the icy depths of the Arctic and all the way to the steaming jungles of Guatemala. Assuming the role of adventurer Quatermain, players will encounter fiendish puzzles, deadly traps and stunning set pieces, making this one of the greatest adventures ever told – let alone played.
Click on the image to view the screenshots and cover art.
Dennaton Games and Devolver Digital have announced Hotline Miami 2: Wrong Number.
You’re a murderer. You murder people. Again. And again. How certain you are of your actions and what is, and what is not, real is what you must determine in Hotline Miami 2: Wrong Number, due out later this year from developer Dennaton Games and publisher Devolver Digital. The epic finale to 2012’s blood-soaked hit follows an escalating level of violence through multiple factions born from the events of the original game -- all within the confines of blistering combat, the unmistakable visual style, and another powerful and intense soundtrack that pushes you to the limit and forces you to question your own thirst for blood.
Hotline Miami 2: Wrong Number commands you to step into the murderous minds of several distinct characters - each with their own motivations and methods of execution – as storylines intersect and reality slips away into a haze of neon and carnage. Witness hundreds of new sprites and animations in lush new areas to clear floor-by-floor, and harness a variety of savage new weapons to satisfy your murder lust.
Due out in 2013 for PC, Mac, and Linux from Dennaton Games and Devolver Digital.
Polygon reports that Valve could have plans to allow Steam users to share their games.
Valve may be planning a new feature for digital download service Steam that will allow users to share their game library with friends, according to code spotted in the latest Steam client beta as reported by Kotaku.
Similar to Microsoft's plans for its Xbox One console, the Steam code suggests users will be able to share owned titles but will not allow users to play the shared games at the same time.
Dispatched to Rosemont, Georgia on a classified mission, Special Agent William Carter and his squad of Bureau agents must use calculated team tactics to overcome an overwhelming unknown threat and conceal the incident from public view.
EA Sports has announced the release of the NCAA Football 14 demo for Xbox 360 and PlayStation 3. The demo is available today for Xbox Live Gold subscribers and PlayStation Network users. It will be available on June 25th for Xbox Live Silver members.
College football season starts early as EA SPORTS officially released the NCAA Football 14 demo on the Xbox 360 and PlayStation 3 today. Fans will have the opportunity to experience a neutral site game as they lead either Alabama or Virginia Tech in the Chick-fil-A Kickoff Game in the Georgia Dome, get a feel for the new Option attack with either Oregon or Texas A&M at Kyle Field, or take part in one of college football’s greatest rivalries when Ohio State and Michigan square off in The Big House. The demo also marks fans’ first opportunity to get their hands on Infinity Engine 2 and see how the power of realistic physics allows them to play true to their favorite school. A blog breaking down all the matchups and features of the demo is available here.
Rewards are also plentiful this year, as anyone who completes any of the three matchups (win or lose) will receive a free card pack for use in the brand-new NCAA Football Ultimate Team mode. Fans can earn a second Ultimate Team card pack by sharing the demo with friends. Additionally, Xbox 360 players will receive a special Nissan Heisman Winner Ultimate Team item simply by starting up the demo.
In addition to the in-game matchups, those looking for a leg up on the competition can begin learning new game mechanics and refreshing their abilities in the new Nike Skills Trainer. This new training mode provides full video tutorials as well as gameplay drills for football elements such as how to effectively run the Triple Option, dominate the air with Total Control Passing, win the turnover battle as a Ball Hawk and much more.
NCAA Football 14 gives players more control over their fate on the field or as a coach than ever before. The introduction of Infinity Engine 2 allows you to play true to your team with gameplay tuned with the college game in mind, while new Coach Skills and Power Recruiting create the most engrossing Dynasty experience in a generation. Add in the all-new inclusion of the fan-favorite Ultimate Team mode, which includes a large number of former NCAA stars, and you have the most feature-rich entry in the history of the franchise.
Curious if you'll be able to run Mortal Kombat Komplete Edition on your PC? Green Man Gaming has both the minimum and recommended specs. What's interesting is the recommended lists DX11, which could mean the port has some extra graphical features like tessellation.
OS: (32-bit) Windows Vista, Windows 7, Windows 8
CPU: Intel Core Duo, 2.4 GHz / AMD Athlon X2, 2.8 GHz
Memory: 2 GB
Video Card: NVIDIA GeForce 8800 GTS / AMD Radeon 3850
DirectX: DX 10
Windows XP and DirectX® 9.0c and below not supported
OS: (64-bit) Windows Vista, Windows 7, Windows 8
CPU: Intel Core i5 750, 2.67 GHz / AMD Phenom II X4 965, 3.4 GHz
Memory: 4 GB
Video Card: NVIDIA GeForce GTX 560 / AMD Radeon HD 6950
DirectX: DX 11
Gamespot reports that Irrational Games' Ken Levine has been hired to write the script for a Logan's Run remake.
If you’ve grown weary waiting for the Logan’s Run remake because of all the talent that has fallen in and out, here’s news that will give the languishing film a jolt. Warner Bros. has tapped Ken Levine, creator of the Bioshock video game franchise, to write the screenplay for a remake of the 1976 cult classic science fiction film. Jon Berg is overseeing it for the studio.
Levine began his career as a screenwriter and a playwright before he became one of the most influential figures in the video game industry. He’s making a rare appearance outside of video games because Logan’s Run has been such a passion project for him.
The film was based on the 1967 book by William F. Nolan and George Clayton John, about a dystopian society set in the year 2116 in which all people must be willingly executed at age 21 as a means of population control. Those who try to escape their fate are called ‘runners.’ In the 1976 Michael Anderson-directed film that starred Michael York as Logan 5, the maximum age is 30 and the setting is post-apocalyptic earth in which all humans live inside a huge domed city. The studio has been trying for a long time to get this remake made, and it has been developed by the likes of X-Men helmer Bryan Singer, and more recently Nicolas Winding Refn looked at it as a re-team with Ryan Gosling. A fresh take might be just what the project needs.
Levine will continue to focus on video games as creative director and co-founder of Irrational Games which he formed to lead the creation of mega-hit video game BioShock. That seminal vidgame is published by 2K games, a division of Take-Two Interactive. The most recent iteration of the game, BioShock Infinite, was released March 26, 2013 and became an immediate critical and commercial success.
Capcom's classic beat-em-up Dungeons & Dragons: Chronicles of Mystara is now available on Steam and PSN, the XBLA version should be coming tomorrow. The game has four player online co-op and comes with some new additions such as customizable rules and a challenge system that rewards players with coins that can be used to unlock extra features.
As recently as a few days ago Harebrained Schemes repeated that they were on track for a late June release. Today, however, they've announced another delay. This time they claim it'll come out on July 25th.
We know we’ve been saying June for some time, but now that we’ve reached this final stage of development, and although our Kickstarter funding was spent some time ago, we've decided to invest additional time in bugfixing and polishing the game. That means a longer crunch period for a tired team, but everyone agrees that it’s worth it.
News that will have fans of the Mad Max films scratching their heads, Avalanche Studios has revealed that their Mad Max game isn't set in Australia. Not only that, but Max himself has an American accent.
It was a surprise then, at Warner Bros.’ Behind Closed Doors demo at E3, to hear Max speak not with an Aussie twang but a gravelly American growl, a cookie-cutter ‘tough-video-game-angry-man’ accent. Surely developer Avalanche Studios isn’t seriously stripping the franchise of its Australian roots? Surely we’re not yet at a point where all game protagonists need to be white-washed into a collective pool of generic American anti-heroism?
“We treated this as a completely new property,” said Avalanche Founder and Chief Creative Officer Christofer Sundberg, when I enquired after the studio’s decision. “And that was really the only way for us to take on a licensed game. It’s the first licensed game we’ve ever taken on. And we wanted to treat it like an original IP. The setting – where it is in the world – has really nothing to do with the Mad Max video game. It’s really a game to do with the relationships between different people in this world."
Nintendo has announced that the 3DS was the best-selling video game platform in May.
Nintendo 3DS continued its strong year with another first: The platform was the best-selling video game hardware platform in the United States in May. The launch of Donkey Kong Country Returns 3D on May 23 and another strong month for Luigi’s Mansion: Dark Moon helped Nintendo 3DS software sales in stores increase by more than 60 percent over the same time last year. Nintendo 3DS also had two of the top three best-selling software SKUs for the month, with Donkey Kong Country Returns 3D at No. 2 and Luigi’s Mansion: Dark Moon at No. 3.
Get your first look at "Vengeance," the third DLC Map Pack available for Call of Duty: Black Ops 2. Vengeance includes four new Multiplayer maps: Cove, Detour, Rush, and Uplink, a reimagining of the classic map Summit. Also included is the brand new Zombies adventure Buried, which features the new bonus Zombies weapon, the Ray Gun Mark II.
Rock, Paper Shotgun has an article about their time playing Thief at E3 and they came away mostly disappointed, particularly because of terrible enemy AI and forced QTE action sequences.
That said, goodness gracious great balls of fire, what were so many great balls of fire doing in my Thief game? The scene I played saw the mansion collapsing, with rivulets of fire slithering across my path while larger conflagrations mushroomed up all around. The obvious objective? Run for your life. Run or die. Run run run run run run.
This section was essentially on rails, and sneaking wasn’t even a factor. I dashed over burning bridges, stumbled across collapsing rooftops, and watched entire sections of mansion crumble into the tar-black waters below in sloooooow mooootion. Trial-and-error came fast and furious, with various sections nearly requiring death and a subsequent restart before making sense.
There was also a fair amount of third-person during this section. I didn’t hate it or anything, but any sort of climbing basically was Assassin’s Creed – right down to little animation details like the way Garrett swung his leg to build momentum before bigger leaps. Far more egregious, meanwhile, was an insta-death QTE involving a loose chunk of wall and a quick button-mash to give Garrett’s grappling line a life-saving toss. I mean, really? In Thief? Why? Why at all?
Rep. Michael Capuano has introduced legislation on Capitol Hill (that's Washington D.C., Congress) which has technology such as Kinect dead in its sights:
Rep. Michael Capuano (D-Mass.)...has introduced a new bill that would stop technology and TV video services from monitoring viewing using cameras or microphones built-in to set-top boxes or DVRs in order to analyze viewing behavior and serve up targeted ads.
The bill, called the We Are Watching You Act of 2013, would prohibit video service operators from collecting visual or audio data from the vicinity of the device without express permission from the consumer. For viewers that opt in, the monitoring company would have to display a "we are watching you" message on the screen and provide to the consumer what types of information is being collected and how it will be used.
The bad news keeps coming for MS. Will their little NSA-lite AdBonerBox be kneecapped before it ever hits retail? Tune in to C-SPAN (better yet, EvAv!) to find out!
The costumed high-school hero Kick-Ass joins with a group of normal citizens who have been inspired to fight crime in costume. Meanwhile, the Red Mist plots an act of revenge that will affect everyone Kick-Ass knows.
MMORPG.com was shown a sneak peak of EverQuest Next during E3, and whatever they saw impressed them so much that they awarded it best of show. They also say the game is due to be officially revealed in August.
Say what? You thought this one wasn’t at E3? Well, really... it wasn’t in any official capacity. But we were treated to an early look at what SOE has planned for the game’s unveiling in August and we were quite simply blown away by every little detail we saw. This is going to sound like a cop-out, but we can't say why we are choosing EQN as our Best of Show because we've been sworn to secrecy until the big debut in August. What we can say is that we saw grand plans for the world's largest sandbox and it was more than enough to stand head and shoulders above any game we saw at E3. When Sony pulls back the curtain later this summer, you will not be disappointed. EverQuest Next is this year's E3 Best of Show, and in just a couple months you'll all understand why. We promise.
"It's a lower number than some of the analysts had forecasted," Mattrick said on Bloomberg TV. "We're over-delivering value against other choices I think consumers can get. Any modern product these days you look at it [and] $499 isn't a ridiculous price point. We're delivering thousands of dollars of value to people, so I think they're going to love it when they use it."
Competitor Sony will offer its PlayStation 4 at $400 this holiday season, but Mattrick believes consumers will choose Xbox One for its suite of exclusive services and applications like an improved Xbox Live, as well as Skype, Twitch TV, SmartGlass, and Kinect.
"We're really making the living room your center of fun for your family," Mattrick said.
CD Projekt will be opening a studio in Kraków next month, their first project will be a "smaller" 20 hour game.
Witcher developer CD Projekt Red will open a new studio in Poland in the historic city of Kraków next month, where it will make one of two new smaller games approximately 20-hours in length.
"This July we will open an office in Kraków," said CDPR managing director Adam Badowski in a statement to Eurogamer.
"As we informed in our strategy outlook some time ago, aside from The Witcher 3: Wild Hunt and Cyberpunk 2077, the Studio aims to develop two smaller (approximately 20 hours of gameplay) premium quality titles.
IO Interactive has laid off half its employees after deciding to cancel every project except their next-gen Hitman game.
"We are making significant changes at IO Interactive as we align our business against a changing and challenging market. Hannes Seifert, formerly Production Director for 3 years at the studio, will take over the position of Studio Head at IO," said the spokesperson in a statement.
"The studio will focus resolutely on the future vision for the Hitman franchise and is in pre-production on a new AAA Hitman project. However we have taken the difficult decision to cancel other studio projects and initiatives at IO and reduce the workforce in this studio, which will impact almost half of the employees currently at IO, as we make internal adjustments to face the challenges of today's market."
Paradox Interactive has announced that they're ceasing to be the publisher of Seatribe's Salem MMO. However this doesn't mean the game is being canceled, they're allowing Seatribe to assume ownership and continue running it.
As we approach the 2,5 year anniversary of the announcement of the game and after nearly a year in Beta, Seatribe and Paradox have taken stock and evaluated both where we are today and what we think the future has in store. Our conclusion is that the game is active and much potential still lies in the game and its community, but that the concept still needs time and development to mature. To ensure longevity of this title and to have a set up that will allow Seatribe to work with this game for many months/years to come we have therefore decided to take some steps to optimize how the game is managed today and the costs of running it.
Effective from July 8, Seatribe will assume full support management and development ownership of Salem: The Crafting MMO. Any decisions taken from that point on will be taken by and communicated through Seatribe to you - the community. Paradox Interactive will start phasing out their involvement in the project from today and on July 8 the game for all intents and purposes will be Seatribe’s to run.
We firmly believe this decision is in the best interest of Seatribe, Paradox Interactive and absolutely for the community as you will have a development team working even more direct with you and the game.
Naughty Dog's The Last of Us saw the biggest launch of a new IP in the UK sales charts last week since L.A. Noire in early 2011.
The critically acclaimed title took the top spot in the UK charts in its opening week, according to GfK Chart-Track, and is now the third fastest-selling game of 2013 in the UK after Tomb Raider and Bioshock Infinite.
It was a notable week all around for retail video games sales in the UK, with The Last of Us backed up by the launch of Animal Crossing: New Leaf on Nintendo 3DS, entering the charts at number two.
A company called Wicked Paradise is creating a sex game for the Oculus Rift. You can read an interview with the company's CEO over at Road to VR.
Imagine playing Leisure Suit Larry but instead of watching a screen, you are inside the game.
Imagine the world and its inhabitants look highly realistic.
Imagine walking into a bar in Wicked Paradise, noticing a beautiful lady, talking to her, and seducing her.
Imagine playing your cards right and having passionate wild sex with her.
Imagine all this in high quality, immersive virtual reality.
So I packed in with fellow theater-goers to see if Superman’s latest big screen debut was worthwhile. Directed by Zack Snyder, the man behind 300, The Watchmen and the Dawn of the Dead remake, it certainly had one of my favorite directors at the helm. But is Man of Steel worth your time?
Tony Coles takes a look back at Irem's shooter, R-Type Final, in this week's retrospective from Eurogamer.
Perhaps the saddest aspect of R-Type Final lies in its self-reference and self-celebration. There's joy mixed with sadness in this, and some signature bosses spring to mind. The third stage is a 3D take on the original R-Type's spectacular, stage-as-a-boss Warship level. It involves the unrelenting dismemberment of a huge battlecraft, with the player able to blow up skyscrapers in the process. Once mastered, it takes on a mournful mood. There's something of the whale hunt in it - it's not that tricky a level by any means, so it almost verges on cruelty as you're gently ushered around this giant, noble weapon to blast away its emplacements, engines and armour from every angle. Shooting it in the brain and enjoying a good 30 seconds of furious explosions doesn't carry the same sense of triumph that it did in the original R-Type. Here, it feels darker and more deliberate, something closer to an assassination.
Andrew House, president and Group CEO of Sony Computer Entertainment, spoke with Yahoo! News about the PlayStation 4 and ownership of content. House said Sony believes that if "you buy it, you own it."
“I think we saw a lightning rod for feeling that has been bubbling up - that doesn’t just apply to games, but to entertainment overall,” says House. “I think there’s an increasing nervousness about what ownership of content means, in the absence of physical goods. When that nervousness was starting to migrate into control over physical goods that consumers have purchased, that was a bridge too far.”
Sony put out a video after the launch, with a company representative saying, "This is how you share your games on PS4” before handing a disc to another person. The digital rights management system on Xbox One is much more complex - and caused fury on gaming websites since news of it leaked out.
“I want to be very clear about where we have been on this issue,” says House. “I think there’s a danger that we could be seen to have reacted and capitalised on a situation. When we first announced PS4 in February, people were saying, “Oh, Sony’s being coy” - almost with some implicit suspicion. It struck us as very odd. We had no intention of changing our position - it hasn’t changed from what it’s been for the last fifteen years. We believe that if you buy it, you own it, you’re able to do with it what you want.”
What is Lorne Lanning talking about when he says "Oddworld wasn't built on selling out"? He's talking about Microsoft's policy of forcing developers to partner with a publisher, which is why Oddworld: New 'n' Tasty won't be released on Xbox One.
Lanning said he has tried to talk with Microsoft about getting New 'n' Tasty! on Xbox without success. The company spent 15 months trying to get Stranger's Wrath HD onto Xbox Live Arcade before they were turned down, and it sounds like they're having more trouble with the new game.
"For Xbox One they've granted us a license for New 'n' Tasty! but they still say you need a publisher. We don't have a publisher so we're not officially on the platform, even though we're compatible, even though we'll be ready to do it. Period.
"Why do we need a publisher when we self-finance our games, we build our own IP, we manage our own IP and we've turned nearly two million units online as indie publishers sold - not free downloads? Why? What's wrong with us?
"It's a different level of perspective. Is it ridiculous? I guess it depends on what seat you're sitting in. But I think right now Wall Street is seeing something else that's ridiculous and we're seeing it reflected in public companies' stock values.
"Who's in touch with their audience? And who seems out of touch with their audience? All we know is we've tried to get our games on their platform and we can't do it - and I even helped them release the box."
Get out your salt shakers but an anonymous engineer on the Xbox One team has taken to Pastebin to help clear up a few misunderstandings about Xbox One's DRM. In short, Microsoft wanted to bring the concept of Steam to the Xbox.
Those of you who thought the original Dark Souls wasn't hard enough may be interested in reading this Dark Souls II preview from CVG. How do you feel about fighting a boss and invading player at the same time?
On the other side of the bonfire a long dark hall awaits. In the southern alcove several candles are lit, and according to Tanimura each of these candles represents a death. Whenever any player online dies at the hands of the boss in this area, a new candle will be lit, and you will see it.
That boss is the Mirror Knight: the mongrel no journalist has managed to defeat. He's a tall knight with a sweeping heavy sword attack and a lightning projectile. He also wields a mirror which, in the final build, will be an invasion entry point for other human players. This means you'll be dealing with not only a boss but also an invader, which is hilariously sadistic.
DayZ creator Dean Hall has announced that the game will be coming to Playstation 4. He is unsure of an Xbox One release due to concern over lack of control for game updates and unfriendliness towards indie developers.
Dean Hall has suggested that his standalone version of Arma 2 mod DayZ, intended for PC and next gen consoles, might not be released on Xbox One due to publishing and patching restrictions.
Microsoft does not allow indies to self publish and charges for patches, while on PS4, issuing a patch is free, and indies can publish titles themselves, says Hall.
“We’re happy to see DayZ on any console but there is a… I guess one problem,” Hall told us. “The console needs to not charge for us to do updates and it needs to be indie title friendly.”
Kotaku is reporting that one of the new Xbox One showcase cames, Ryse: Son of Rome isn't even a real game, the horrible Quicktime events seen in the video play themselves without influence from the gamer.
I’m on the battlefield. I’m stomping through the corpses of my comrades swinging my sword at anything that moves. I begin a combo, I slash twice and then whooom slow motion is initiated, shit is about to get ‘cinematic’. A button prompt hovers elusively above the sword I’m about to drive into the throat of my enemy… argh I’m too slow! The prompt flickers, disappears.
I missed it. Damn.
But then somehow, for some reason, I still complete the cinematic ‘kill’.
Maybe it’s a bug I think, but no. Next time I deliberately press the wrong button. The kill goes ahead, no consequences. Then I try hitting no buttons whatsoever. The kill goes ahead. I put the controller on the table in front of me, the kill goes ahead.
What is going on here?
I ask one of the Crytek people hovering at the booth – is this a bug? Why am I completing kills when I hit the wrong button prompt? Or, worse, no button at all. Turns out it was a deliberate design choice.
“We don’t want the player to feel frustrated,” I am told.
These people are double retards. First for including Quicktime events in the first place, then again for making them pointless.
Best Buy will be partnering with the software giant to add stores-within-a-store to 500 selected locations within the United States, plus another 100 more within Future Shop and Best Buy locations in Canada. And the size will be in your face as well: 1,500 square feet to 2,200 square feet, on par with the size of the homes into which those PCs will be installed.
Inside each “store” will be a mixture of Microsoft devices: Windows-based tablets and PCs, Windows Phones, Microsoft Office, the Xbox console, and more. Microsoft said that each space will also include examples of how Windows services straddle those devices, and showcase the latest ultramobile Windows-based PCs, both from third parties as well as its own Surface. The Best Buy stores will be installed from late June through September.