So once the day one patch has been applied we're looking at a crisp, native 1080p framebuffer on the PS4, backed up by a new custom post-process anti-aliasing solution that works well in suppressing jaggies across much of the scene. This gives the game a clean look overall, barring issues with sub-pixel detail that can only be resolved on PC, where a vast range of anti-aliasing options are available if you have the GPU power to run them. Moving onto Microsoft's console, there's no special update to boost resolution on the Xbox One game, which renders at 1600x900 while using an older post-process AA algorithm that doesn't provide the same smooth level of coverage we see on PS4. This isn't necessarily a deal breaker though, if you consider how well the stock 900p PS4 game is upscaled - even without the patch, overall image quality still looked remarkably smooth.
That said, it's instantly obvious that the same level of image quality isn't present on the Xbox One release, which looks visibly worse in comparison to the unpatched 900p PS4 game. Essentially this translates to a fuzzier image on screen that highlights the breaking up of fine detail in the distance while smoothing over texture details. As we've seen in other sub-1080p games upscaled by the Xbox One hardware, overall image quality is further impacted by the introduction of an unwanted sharpening filter, directly responsible for the grainy pop that surrounds the texture work and foliage throughout the game and the visibly hard edges on foliage and complex scenery....
.....Thankfully, the performance situation is far more positive when sampling both next generation consoles. While we aren't looking at the 60fps gold standard favoured by enthusiast PC gamers, Black Flag manages to stick closely to a solid 30fps across both formats. In fact, on the PS4 we never felt or noticed anything other than a locked 30fps update at all during our four hours or so of capturing - an impressive feat considering the boost to 1080p rendering. The Xbox One version mostly achieves the same solid 30fps performance at 900p, but there are times when the frame-rate is noticeably compromised, resulting in uneven motion and even the odd torn frame (too few in number to be noticeable).
Walt Disney Studios and Paramount Pictures said today that they’ve reached a marketing and distribution deal for the Indiana Jones franchise. Among other things, this agreement removes the last hurdle for Disney in moving forward with future Indiana Jones movies, which the company acquired when it purchased Lucasfilm in a multibillion-dollar deal late last year. The new deal gives Disney marketing and distribution rights to future films as well as retaining Lucasfilm’s ownership rights — which basically means they’ve got the whole shebang now. Paramount, on the other hand, isn’t left in the cold: The studio will continue to have distribution rights to the first four films. While details of the deal are unknown, Paramount also will receive financial rewards on any future Indiana Jones films that are produced and released by Disney. Moving ahead with a new Star Wars movie coming out in December 2015 and with two more in the pipeline, the studio has not confirmed that a fifth Indiana Jones has the green light. However, with today’s news and star Harrison Ford’s previous expressed interest in returning to the role, one would have to say it’s looking likely.
Ben Kuchera has announced that Penny Arcade Report is shutting down.
I’m very happy with PAR, and if this is how it ends, that’s not too bad. We had a good run. We didn’t fix game journalism, but the whole idea of it being broken and needing a white knight to run in and make everything better was arrogant and more than a little pigheaded. There was good game writing before PAR, and there’s going to be good game writing after we go away.
Bungie has announced that Destiny will release on 09/09/2014.
Destiny Launch Date - 09/09/2014
Destiny has always represented a new beginning for our team. It was born from brave possibilities. We dreamed of a renewed and independent Bungie. We found partners willing to bet big on some crazy new ideas with us.
We first shared the design pillars of Destiny less than one year ago. We promised to redefine what players should expect from a Bungie game. We said we wanted to change the way people play games together. We set our bar high. For us, Destiny represents a once in a lifetime opportunity.
Since then, Destiny has continued to reveal its promise. Every new build brings us closer to our original vision. With those goals in sight, we intend to use every moment from now until the release of the game to ensure that Destiny lives up to your expectations, and our own.
Today, in partnership with Activision, we are proud to announce that the worldwide launch of Destiny will happen on September 9th. Accordingly, the Destiny Beta will kick off in the summer of 2014, available first on PlayStation 4 and PlayStation 3.
The early support and enthusiasm for Destiny has been inspiring and humbling. We believe this is the right decision for our game, our studio, and our passionate community. Thank you for coming along with us on this adventure.
And so, 15 years since its inception, Gran Turismo carries on its pursuit much as it always has, delivering a driving simulator that's as exhausting as it is exhaustive, as infuriating as it is intoxicating. As a foundation, it's certainly more stable than its predecessor - and as a way to explore the thrill of four wheels it is, despite its many faults, exceptional, brilliant and pretty much peerless. It's not finished yet, but Polyphony likely never will be - and in Gran Turismo 6 it's just delivered the broadest, most complete iteration of its epic vision.
While GT6 exhibits most if not all of the series’ idiosyncrasies, it has deftly pulled itself out from its own exhaust pipe, dropped 99% of the pretentious jazz, and regained its mojo. With post-race confetti sparkles (a cheap effect, but I like it), harmony guitar fanfares when you win, and some stylish presentation, it feels like a video game again.
GT is coming to PS4, but it no longer needs that machine to save the series. This is everything GT5 should have been. So forget that game ever existed, get this and enjoy it while you wonder why they skipped straight from GT4 to GT6.
Gran Turismo 6 isn't perfect, but it's still the best videogame out there for driving enthusiasts. It's what Gran Turismo 5 should have been. It needs work in the AI and damage modeling departments, and that next-gen visual upgrade can't come soon enough. Still, GT6 is a game that I expect I'll happily play for years to come, or at least until Polyphony Digital brings the next one out. Its charms run so deep that I’m just as happy chugging around the track at 86 MPH in a family van as I would be in the most expensive exotic racer.
For me, it's a racing world I can get lost in. Again, it's less about racing and more about driving; it's less about spectacle and more about substance. It's the driving authenticity, superior car handling and physics, wide variety of cars and races, and reverence for all things automotive that have me hooked and will keep me coming back.
Gran Turismo 6 is an over-ambitious, huge, sprawling, messy masterpiece. It has its highs and lows. It has its perfections and its flaws. Sometimes it’s annoying. Sometimes it’s infuriating. But most of the time it’s simply the best driving game you can buy.
Gran Turismo 6’s problems are baggage the series has been carrying since 1997; the second you thunk into a wall at 200 kilometres per hour and drive off scot-free, or hop into a belching V8 that sounds more like a wheezing milkshake maker, the glass shatters and the illusion breaks with it. But when you’re on one of Gran Turismo 6’s absolutely gorgeous tracks, fused with the car you’re controlling, attacking apexes with confidence and devouring sectors with steely precision, it’s not hard to see why this series is deservedly regarded as one of the best of its kind, and this one is no exception.
GT6 feels like a rushed effort, and many problems from GT5 remain unresolved. But the classic GT base remains intact, since the actual act of simulation driving remains very tight—and it’s coupled with a tremendous amount of choice when you consider the 1,200 cars that come on the disc.
Data from market research firm Terapeak shows that PlayStation 4 sales on eBay were 78 percent higher than Xbox One during respective launch weeks. GameSpot has the story.
During the PS4's launch week (Nov. 15-22), total eBay sales for the platform were $12,554,461, compared to $7,898,233 for the Xbox One (Nov. 22-29), the firm said. Notably, the PS4's launch week covers North America only, while the Xbox One's first seven days span 13 markets around the world.
The Xbox One drove more total dollar sales on launch day compared to PS4, Terapeak said, though this is likely the result of the $500 vs. $400 price discrepancy between the platforms.
The PS4 started ahead of the Xbox One on eBay and stayed ahead. An eBay representative confirmed last month that more than 10,000 PS4 units were sold during the platform's Nov. 15-17 launch weekend, compared to 7,000 Xbox Ones sold November 22-24.
The Terapeak data also shows that the PS4 outpaced Xbox One by a massive 78 percent margin for total unit sales, with Sony's console moving 21,309 units compared to 11,992 units for Microsoft.
The Web is open to everyone, so we want to see what happens when the game players become game creators and when game developers can create for the Web across multiple browsers and platforms to target billions of people.
A participant doesn’t have to be a seasoned game developer, anyone can participate. There are three categories a contestant can choose from:
Best Amateur Interactive Game Scene and prize for the top 5 contributions is $1,000 in cash and 5 year access to Goo Create Pro ($2900 value)
Best Desktop Game and the prize is a trip for two people to the GDC Conference in San Francisco, scheduled for March 17 – 21, 2014 or to GamesCom in Cologne, August 13-17 (maximum value $10,000) or $5,000 cash, at the winner’s option. 5 year access to Goo Create Pro ($2900 value) along with a guest post on the Mozilla Apps blog.
Best Mobile Game and the prize is same as that for the ‘Best Desktop Game’
If you think you have what it takes click here to get started!
The Witcher 3: Wild Hunt - Debut Gameplay gives you an sneak peek into the vast and gritty world of Geralt of Rivia, the witcher. Experience a realm where morality is not a simple choice between good and evil and where every decision ripples through the one hundred hours of gameplay CD Projekt RED has hand-crafted to meet the needs of the RPG fan.
The Witcher 3: Wild Hunt features:
- Vast, living, open world full of meticulously created quests and Points of Interest, 35 times bigger than the one in The Witcher 2: Assassins of Kings
- Genre-defining story set in a universe created by the acclaimed writer Andrzej Sapkowski
- Redesigned combat mechanic that merges a fluid and highly responsive skirmish system with the precision of a dedicated fighting game
And many, many more...
The Witcher 3: Wild Hunt will premiere on Xbox One, Playstation 4 and PC in 2014.
With the growing concern that the government is watching you with the all seeing eye that is the Kinect, Microsoft recently changed their security policy protecting its users from the bully that is the American Government.
"Many of our customers have serious concerns about government surveillance of the internet. We share their concerns. That's why we are taking steps to ensure governments use legal process rather than technological brute force to access customer data," said Brad Smith, general counsel for Microsoft and executive vice president of legal and corporate affairs, in a post on the company's official blog.
This wont ease many people's minds, because most are set in stone on how they feel about Microsoft and their checkered past. But nevertheless, its good to see the company taking your liberties seriously.
One of the most highly regarded classics in the Final Fantasy franchise is coming to Steam and other eStores as a digital download!
Experience what many still consider to be one of the greatest games in the series with an emotional score by the renowned Nobuo Uematsu, a powerful story and iconic moments that are still fresh in our hearts over a decade after its original release.
Optimized for modern high-definition PCs and fully integrated with the Steam platform, this version includes a range of new features such as a Magic Booster that enables players to power up their spells, Steam cloud support, and 45 integrated achievements to encourage players to explore various facets of the game. Also included is the Chocobo World, previously unavailable to Western players on the original release.
- Unlock your racing passion with more than 1200 cars and 100 track layouts
- Drive future automotive designed concept vehicles with Vision Gran Turismo
- Access and create online events with web based enabled devices
Wasteland 2 backers will finally be able to get their hands on a playable version of the game beginning next week:
As we’ve said before, the initial beta rollout is the first four major areas, the associated COPS maps (smaller maps), the world map and its random encounters, and character creation. As the beta progresses, we’ll roll out more areas, though we do plan to hold LA back for spoiler reasons. We’ll have more details on the beta such as remaining known issues next week, when we launch it.
Bohemia Interactive has announced the 'Make Arma Not War' contest, with €500,000 in prize money up for grabs.
Bohemia Interactive, creators of the critically acclaimed Arma series and the standalone version of DAYZ, today announce the €500,000 Make Arma Not War content creation contest for Arma 3. With cash prizes ranging from €20,000 to €200,000, spread across four different categories, Bohemia Interactive challenges people to deliver their best work yet - and potentially move onto the radar of hundreds of thousands of Arma 3 players.
Using the game as their platform, people can compete in four different categories: Total Modification, Singleplayer Game Mode, Multiplayer Game Mode, and Addon. The headline prize will be awarded to the winner of the Total Modification category, where the sole victor will be taking home €200,000. In the other categories, prize money is divided between 1st place (€50,000), 2nd place (€30,000), and 3rd place (€20,000). Projects which show a lot of potential might also be offered a contract by Bohemia Interactive, whether they have won the contest or not.
Click on the headline for the press release and video.
It's late summer in 79 A.D. and the city of Pompeii glitters at the foot of the mighty Mt. Vesuvius. MILO, the slave of a shipping tycoon, dreams of the day he will buy his freedom and marry his master's daughter, COLUMBA. What he doesn't know is that Columba's debt-ridden father has promised Columba to a despicable Roman Senator to pay off an overdue loan.
Milo does know that his friend, the Gladiator NIGELLUS, is being forced to compete the next day in a seemingly unwinnable battle in the Coliseum. As Milo tries to find a way to save his friend, he learns that Columba has been promised to another man and that he himself has been sold to a new master. Just as it seems things can't get any worse, Mt. Vesuvius suddenly explodes with the power of 40 nuclear bombs, sending a torrent of 1,000-degree ash and smoke into the city. Lava flows down the mountainside, killing thousands. As Pompeii crumbles, Nigellus is imprisoned inside the Coliseum, Columba is locked inside her family's villa, and Milo is trapped aboard a ship bound for Naples.
As the people of Pompeii flee the obliterated city, Milo is determined to return to it to save his friend and his beloved Columba. With fire and ash destroying the only world he's ever known, an ordinary man is tested to his breaking point in this heart-pounding tale of extraordinary heroism.
DSO Gaming has an interview with EIDOS Montreal’s Jean-Normand Bucci who talks about the technical side of the game, and differences between platforms.
DSOGaming: Will the PC version receive some extra love with exclusive graphical features? Will there be a slider for FOV, and will there be any mouse acceleration/smoothing toggle options?
Jean-Normand Bucci: The PC version will support all the graphical features of the next-gen consoles with numerous improvements, including even better anti-aliasing, higher resolution shadows and support for multi-monitor. Thief on PC will also be amongst the first batch of games that support AMD’s new Mantle API for high performance graphics.
A FOV slider and mouse sensitivity options will be included in the game. We don’t apply acceleration or smoothing to our mouse based camera controls – we want you to have direct control of Garrett’s POV.
It's Pinball time on PS4! Zen Pinball 2 will launch on December 17th in North America, featuring a selection of tables from the previous generation's table library. Gamers who already own these tables on PS3 or PS Vita can download them for free on PS4.
"AMD's recently introduced Radeon R9 290X is one of the fastest graphics cards around. However, the cards sent to reviewers differ somewhat from the retail units available for purchase. The press samples run at higher clock speeds and deliver better performance as a result. There's some variance in clock speeds between different press and retail cards, too. Part of the problem appears to be AMD's PowerTune mechanism, which dynamically adjusts GPU frequencies in response to temperature and power limits. AMD doesn't guarantee a base clock speed, saying only that the 290X runs at 'up to 1GHz.' Real-world clock speeds are a fair bit lower than that, and the retail cards suffer more than the press samples. Cooling seems to be a contributing factor. AMD issued a driver update that raises fan speeds, and that helps the performance of some retail cards. Retail units remain slower than the cards seeded to the press, though. Flashing retail cards with the press firmware raises clock speeds slightly, but it doesn't entirely close the gap, either. AMD hasn't explained why the retail cards are slower than expected, and it's possible the company cherry-picked the samples sent to the press. At the very least, it's clear that the 290X exhibits more card-to-card variance than we're used to seeing in a PC graphics product."
EA is claiming they won't have DICE move on to any more Battlefield 4 DLC until the current game is fixed.
“First, we want to thank the fans out there that are playing and supporting us with Battlefield 4. We know we still have a ways to go with fixing the game – it is absolutely our No. 1 priority. The team at DICE is working nonstop to update the game. Since the Battlefield 4: China Rising expansion pack was already in the final stages of development by the time issues began with Battlefield 4, we decided to fulfill our promise to deliver it this week, but we’re not moving on to future projects or expansions until we sort out all the issues with Battlefield 4. We know many of our players are frustrated, and we feel their pain. We will not stop until this is right.”
Based on Frank Miller's latest graphic novel Xerxes, and told in the breathtaking visual style of the blockbuster "300," this new chapter of the epic saga takes the action to a fresh battlefield—on the sea—as Greek general Themistokles attempts to unite all of Greece by leading the charge that will change the course of the war.
"300: Rise of an Empire" pits Themistokles against the massive invading Persian forces led by mortal-turned-god Xerxes, and Artemisia, vengeful commander of the Persian navy.
Bohemia Interactive has announced that the second campaign episode for ArmA III will be released on January 21st.
Bohemia Interactive today announced the release date of the second campaign episode for Arma 3. Picking up from where the first episode left off, the campaign is set to continue with the release of the ‘Adapt’ episode on Tuesday January 21st, 2014.
The official campaign for Arma 3, named ‘The East Wind’, unfolds over three episodes: 'Survive', 'Adapt', 'Win'. In the first episode, players were introduced to Ben Kerry, a regular soldier who’s part of a NATO-peacekeeping mission in the Mediterranean. After a botched withdrawal trapped Kerry’s unit on the island of Stratis, in the midst of a flashpoint, they attempt an escape to the neighboring island of Altis.
"While the first part of the campaign focused on the basics of infantry combat, this second ‘Adapt’ episode plays with the other cool features of Arma 3’s sandbox”, said Jaroslav Kasny, Playable Content Lead for Arma 3. "Players will find more open and unorthodox scenarios, and with the help of guerrilla warfare, set out to defeat a much stronger enemy."
Before the upcoming holidays, ahead of the second episode’s launch, Bohemia Interactive will already be releasing the episode’s new sandbox content. Included in this (free) package are 3 additional vehicles for the Altis Armed Forces faction. The Wy-55 Hellcat helicopter has previously seen action with the British Armed Forces, and now provides a maneuverable and armed aerial reconnaissance platform for the AAF. The FV-720 Mora is a tracked Infantry Fighting Vehicle best employed in combined arms warfare. Last but not certainly least, we find the fully new MBT-52 tank, brought in to the round out the faction's war fighting options. The vehicles, plus other new content such as black versions of the MX rifle family, infra-red grenades and the LRPS sniper scope, will be made available on Wednesday December 11th via an automatic update on Steam.
The PlayStation Store updated today with the prices for these. They are as follows:
◾500,000 In-Game Credits (£3.99/€4.99)
◾1 Million In-Game Credits (£7.99/€9.99)
◾2,500,000 In-Game Credits (£15.99/€19.99)
◾7 Million In-Game Credits (£39.99/€49.99)
I am fine with these MTs. IMHO as long as GT6 progression is the same speed as GT5, but now you can skip ahead by spending real cash -- that is fine by me. Games are meant to be fun and if spending another $10 helps you get the car you want faster, then I am all for it.
Epic's Tim Elek and Zak Parrish talk about implementing advanced VFX such as realistic water effects, lit translucency, GPU particle simulation and collision and more in the Unreal Engine 4 Infiltrator real-time demonstration.
Fusible is reporting that Electronic Arts has filed two trademark applications for Desert Strike, sparking speculation the helicopter action game could be primed for a come back.
Electronic Arts has submitted two new trademark applications for Desert Strike with the United States Patent and Trademark Office, hinting that a remake of the popular 1992 shoot ‘em up video game is in the works.
On November 25, 2013, the video game company filed the trademarks (US Serial Numbers: 86128233 and 86128236) for Desert Strike.
Desert Strike was originally released in February 1992 and involved the player piloting an AH-64 Apache helicopter.
A remake of Desert Strike may come as no surprise. The game sold well and for its time, it was Electronic Arts’ highest ever selling game.
Eurogamer has posted a review of DICE's Battlefield 4: China Rising map pack. It received a final score of 6/10.
Disappointingly, too, there's no levolution (yes, it's that word again) in this offering, meaning the maps feel indistinct. They could have appeared in any recent Battlefield game.
This add-on is free to those who pre-ordered, and it's true that the worth of a Battlefield map takes weeks and even months to evaluate as players naturally morph its frontlines. Even so, it's hard to shake the feeling that China Rising is Battlefield 4 by numbers - maps for the sake of maps. That's enough for most. That is, if they can get the bloody game to work.
Game Informer has word that DICE has delayed the patch that was due out today for the PS4 version of its bug-riddled shooter, Battlefield 4.
The promised PlayStation 4 update that was supposed to go live today has been delayed. "The PS4 game update that was originally meant to go live Dec 3 is undergoing some additional testing and will be rescheduled for a later date." DICE says. "We will get back with final details as soon as we have verification that the update is good to go."
This patch is designed to eliminate a few problems, including unintended one-hit kills, missing sound on video capture, and crashes due to having too many friends. No news is available yet on further fixes to stability and server-browser issues.
As we reported following the last patch, the game still experiences crashes and server-browser errors. For those hoping for a patch to the party system, which doesn't allow pre-game grouping, that won't be coming. According to EA and DICE, that system is working as intended.
Fight for dominance across the vast and majestic Chinese mainland in Battlefield 4™ China Rising, featuring four massive new maps, all-new vehicles and high-tech military equipment. Available on December 3 for Premium members and December 17 for all.
It looks like an improvement. And as long as you aren’t actually using it, it is. The Xbox 360’s sprawling, multi-layered, ad-splattered interface, crammed as best as the engineers could manage into hardware that was never designed to support it, has been replaced by an elegant three-pane view. Home shows recent activity, Pins shows user-created shortcuts, Store holds everything you might want to buy.
Advertising, though present, is less obtrusive. Three blocks on the main screen are apparently targeted based on user activity, and even if they aren’t then it’s hardly the obstruction that it used to be. Not having a social feed in the main interface, like PS4, is a missed opportunity, although to Microsoft’s credit it takes only a single button press to launch the quick-loading, Facebook-like activity feed. It’s when you try and do anything from here that problems arise.
Mindful of its prior issues updating the functionality of Xbox 360, Microsoft has elected to make almost every system function an app. This might make more sense from a development point of view, enabling more rapid updates – and for Microsoft’s sake, let’s hope so – but Xbox One’s debut user experience is stuttering, clunky, and a serious challenge to Xbox Live’s long-held status as the premier console service. Bluntly, they take too long to load, don’t offer the functionality that Xbox Live was built on, and are, inexplicably, badly handled by the OS.
The most perfect example of Microsoft ruining its prior work is Achievements, and the number of hoops you have to jump through to view them. Rather than the quick tap of yore, you have to spend several seconds holding the button down. This, incredibly, then reboots the Achievement app – even if it’s already running – in order to display some challenges, which you have to skip past to view an Achievement list built not around charmingly crafted icons but a slew of previously-released screenshots, which take several seconds to appear and then have to be selected to show what you did to unlock them.
Sony Computer Entertainment CEO Andrew House has posted to the official PlayStation.blog that the PlayStation 4 has sold more than 2.1 million units worldwide.
In what is shaping up to be a historic year for gamers, I’m delighted to share an important new milestone with you. PS4’s North American debut on November 15th was PlayStation’s largest ever, with more than one million gamers picking up a PS4 in just 24 hours. Now, with PS4’s global launch expanding to a total of 32 countries worldwide, including Europe and Latin America, I’m proud to announce that more than 2.1 million PS4s have been sold.
It’s an impressive and record-setting accomplishment for our company and for our industry, and we couldn’t have done it without you. I want to personally thank PlayStation fans, both old and new, for your vote of confidence. The best part: the PS4 journey has just begun. In addition to an incredible lineup of PS4 games from the best developers in the world, we will continue to introduce valuable new features and services to PS4 in the months and years ahead.
While PS4’s capabilities will continue to evolve, our commitment to gamers and breakthrough entertainment remains steadfast. We believe that videogames represent the pinnacle of artistry and entertainment, and we will work tirelessly to make sure that PlayStation remains the best place to play.
Thank you for your passion and your support — we couldn’t have done this without you.
Those numbers don't even include the upcoming Asia and Japanese launch.
We wanted to test the install times of both new consoles, so we plugged a PS4 into an Xbox One's TV input and watched them race to install a game. You can see in our video, there's a big difference in the two systems....
....We tested six multiplatform games on both consoles and every time, the PS4 was under a minute while the Xbox One install was several minutes long and required downloading an update before beginning the installation. When you include downloading those updates for each Xbox One game that happen in the background on PS4, the install times can get as high as fifteen minutes before you can even launch the game.
Assassin’s Creed IV Black Flag begins in 1715, when pirates established a lawless republic in the Caribbean and ruled the land and seas. These outlaws paralyzed navies, halted international trade, and plundered vast fortunes. They threatened the power structures that ruled Europe, inspired the imaginations of millions, and left a legacy that still endures.
Games Workshop has announced another 40K game (I think this makes three currently in development). This one is called Storm of Vengeance.
Storm of Vengeance tells the story of a pivotal moment in the Warhammer 40,000 universe, during the legendary planetary conflict on Piscina IV. Featuring two of Games Workshop's most cherished characters, Grand Master Belial and Ork Warlord Ghazghkull Thraka, Storm of Vengeance offers the player the chance to command the tenacious defence of the planet with only 100 Dark Angel Space Marines, or attempt it’s annihilation using the cunning of the Ork Waaagh! and their telly-porta technology.
The Creative Assembly has announced Caesar in Gaul, the first major DLC for Rome II.
In a press release sent to VG247 today, publisher Sega confirmed that Caesar in Gaul will offer a campaign of expanded maps across 18 provinces spanning Gaul and the South coast of Britannia. It’ll offer four factions, namely, Gallic Arverni, the Germanic Suebi, the Belgic Nervii and Rome.
The campaign takes place between 58-51 BC, meaning it is shorter than most. As a result, players will engage in 24 turns per year, and seasons, which change the environment and weather effects. Playable factions the Nervii, Boii and the Galatians will also be unlocked in the core Rome 2 campaign, alongside new auxiliary and mercenary units. It all culminates with the notorious Gallic War the battle of Alesia.
You've played as Batman... now take the reins as Bruce Wayne!
The Initiation Challenge Map Add-On focuses on Bruce Wayne before he donned his cowl, and introduces a new challenge campaign with four unique challenge maps and two original skins -- Initiation Bruce Wayne and Vigilante Bruce Wayne.
Set high in the Paektu-San Mountains of North Korea, the Initiation Add-On follows a young Bruce Wayne as he faces his ultimate test. Players will embark upon a series of challenge maps that test their martial arts training across exotic locales, including a bamboo forest and a mountain top monastery. Combat fresh enemies and face an epic final test to prove your worthiness to Bruce's greatest and most pitiless teacher, Kirigi.
Players who have purchased the Batman: Arkham Origins Season Pass and are connected to the Internet will have instant access to the content.
The Year of Luigi continues into the holiday shopping season. Starting today on the “Cyber Monday of Luigi,” a limited-edition, silver-colored Nintendo 3DS XL system featuring a fun image of Luigi running with his brother Mario is now available for purchase. The sleek system comes pre-installed with the Mario & Luigi: Dream Team game at a suggested retail price of $199.99.
This new Nintendo 3DS XL system is just one of several Nintendo bundles recently announced. Other bundles include a Cobalt Blue Nintendo 3DS system that comes with the Luigi’s Mansion: Dark Moon game pre-installed at a suggested retail price of $169.99, as well as a gold-and-black Nintendo 3DS XL system that comes with a download code for a digital version of The Legend of Zelda: A Link Between Worlds for a suggested retail price of $219.99.
Mario & Luigi: Dream Team is the well-received fourth game in the fan-favorite Mario & Luigi role-playing series. In the game, players journey into the imaginative dreams of Luigi to help save Pi’illo Island from a mysterious villain. Using the touch screen on the Nintendo 3DS system, players can manipulate a sleeping Luigi to make fantastical things happen in the dream world, such as altering the dream world environment and growing Luigi to gargantuan size.
Sony's PlayStation 4 is the fastest-selling console in UK history, according to official sales figures.
Chart-Track said PS4 beat the eight-year record held by Sony's PlayStation Portable, which launched in 2005 to the tune of 185,000 sales. PS4 beat Xbox One, which launched on 22nd November, and its predecessor PlayStation 3.